Review Subnautica


REVIEW THIS GAME


Buy it. Play it. Play it again. Keep playing it until you lose your job. Keep playing it until your bones dissolve. Keep playing it until Dark Energy tore apart every molecule in the universe.


Seriously: I've never been a huge fan of open-world survival craft games until I played Subnautica. My interest always faltered before I could actually invest. However, Subnautica strikes the absolute perfect balance (for me, anyway) between the various core game activities that frequently pop up in these types of games: exploration, crafting, management clock (i.e. "survive") and fight.

TL; DR: heavy on exploration, detail and atmosphere; good at encouraging players to explore on their own; powerful yet forgiving crafting system; basically no combat (which is a plus); The intriguing mystery story is subtly and organized, never overshadowing the main focus on swimming in the cool ocean and building structures.

DISCOVER: up to 11-- Subnautica's most important element is exploring your surroundings. Some minor elements of the world are randomized (start position, location of resource nodes, and distribution of certain blueprints), but otherwise the game's world is 100 percent handcrafted %. You might expect this to reduce playback, but it really doesn't. The world is rich, detailed, and complex enough that you can easily complete the survival mode multiple times while visiting almost completely different biomes (apart from the few locations needed to complete the game). into a story). Even better, the world is designed in such a subtle way that it encourages players to explore the story elements (unobtrusive but very engaging and feels naturally mysterious) without having to ask for help. felt or directed at them. Subnautica will never tell you exactly where to go or what to do, and it won't penalize you for skipping the story for as long as you want. You'll end up pulling enough subtopics and chances of having enough fun for you to piece together what happened and the sense of wonder and accomplishment that comes with this is astounding. One design choice that I initially thought would be insurmountable was the frustration of the map system. However, I quickly fell in love with not being able to instantly see where I was in the world, and I wouldn't want a map even if I could get one (mods are available if you really do, obviously). desire). This goes back to the meticulous, handcrafted design of the world. The underwater environment can be disorienting, and from the surface the world looks essentially identical. Players need to learn and use landmarks and even the position of the sun (and moon) in the world to orient themselves. The player can also generate alerts, which keeps the lack of a map from becoming completely frustrating and provides a great sense of accomplishment as you manage to figure out the navigations and routes you love. own preferences to get where you need to go.


CRAFTING: Subnautica crafting is obviously important, but implementation is pretty easy. From the moment you leave the exit complex, you have access to a wide variety of materials, and the resources are plentiful enough that you rarely find yourself having to dig through the nitty-gritty for a particular thing you need. need. Also, later-game biomes often still have some early-game ingredients, which greatly reduces the need to run back and forth between biomes in search of things and also encourages people to Play trial set up bases in new locations. No matter where you decide to build a base, you usually won't be too far away from the basics you've always needed. Enhancement materials are rarer and require more planning to find and collect, but again, no matter which direction you take on the map, you'll always have some good choices. It's rare that you need to go from one side of the map to the other just to find some specific material (and even if you do find yourself in that situation, day-long excursions in Seamoth/Cyclops still do. very interesting us). Most importantly, gathering resources for crafting never feels like a tedious chore, largely thanks to the way wrecks are used in the game - exploring the wreck on your own feels satisfying, but will also always give you either blueprints (new crafting recipes) or resources, so it's always helpful to check them out. This, combined with the ease of finding basic materials quickly, makes any resource-gathering trip both enjoyable and productive. Also, the crafting trees are relatively simple and easy to navigate. Most materials are used to craft multiple items, so it's very rare that you'll sit on a pile of stuff taking up space you can't use.

SYSTEM REQUIREMENTS


MINIMUM:
  • OS: Windows Vista SP2 or newer, 64-bit
  • Processor: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950 points in the 3DMark Fire Strike benchmark
  • DirectX: Version 11
  • Storage: 20 GB available space
RECOMMENDED:
  • OS: Windows Vista SP2 or newer, 64-bit
  • Processor: Intel Haswell 4 cores / 4 threads @ 3.2Ghz or equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 550 Ti or equivalent, 2GB VRAM
  • DirectX: Version 11
  • Storage: 20 GB available space

You can download it free in here: Download Subnautica free

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